When AR/VR began to attract public attention, everyone thought that VR and AR would change the education and training industry. Actually, what really changes the education and training industry should be augmented reality technology, that is AR.
With the development of the Internet, it is found that in the industrial 4.0 era, the traditional ERP system and e-learning system can not adapt to the current training and other application scenarios. Taking practical training as an example, the traditional training methods: face-to-face training, e-learning, and m-learning can not achieve personalized training, nor can they liberate their hands. Under practical training, employees can hardly use the Internet and information technology, training teachers can not manage the work and training details of front-line employees, and big data can not be collected and output objectively. Traditional enterprise training still can not solve the dilemma of "You can't use it when you learn, and you can't learn when you use it" and "forgetting curve".
In this case, with the development of science and technology, the gradually mature AR/VR smart glasses have been given important tasks. In fact, the two application scenarios are different and need to be treated separately.
Augmented reality technology refers to enhancing information in the real world/interacting with the outside world in real-time. It is a new technology that "seamlessly" integrates real-world information and virtual world information. The real environment and virtual objects are superimposed on the same screen in real-time or the space exists at the same time. The core of the software of augmented reality technology is artificial intelligence and image recognition, which are mainly used in practical training, maintenance, and manufacturing, warehousing logistics, medical and other fields.
Virtual reality technology is to enter an immersive virtual world, isolated from the outside world. It is conceivable that although virtual reality can be used for training, it cannot be used immediately. The main application of virtual reality is currently in the entertainment direction such as games and 3D movies.
Of course, to achieve the most efficient training, as the core hardware connecting the two scenarios: AR smart glasses needs to support a good experience. Because whether in industry or practical training, repeated raising of the head and lowering of the head, precise operation of the object, non-stop body movement, long operation process, and holding of materials and tools with both hands, these usage scenarios all put forward experience requirements for AR smart glasses.
In the face of professional-level use scenarios, AR smart glasses at home and abroad cannot be considered fully qualified. To meet long-term training and long-term practical operations, AR smart glasses must be stable, for a long time and clear when they are worn.
It is a pity that none of the AR smart glasses we have known before can perfectly meet the requirements: monocular smart glasses cannot see clearly; binocular smart glasses on the market are unstable, and the headband-style binocular AR smart glasses on the market may power off quickly.
The G200E AR smart glasses produced by Goolton is a product that can solve the current common pain points of the B-side. It has more than 10 hours of battery life, adapts to a variety of outdoor complex light environments, has an effective recognition distance of 20 meters, and supports 120 frames of 4K film and television quality. In a sense, it can even meet the experience needs of C-end users.